Macbook Pro Latest Ios

  

This question has been discussed in the past, so apologies in advance for raking it up once again. However I’d really appreciate some inputs on the following, with regard to the current Macbook range -


I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads -


Apple's premium laptop comes in 13- and 16-inch screen sizes. Each model includes 2-4 USB-C ports for charging, accessories, and data transfer. Following that you have the improvements to running iOS and iPadOS apps on your Mac, the latest emoji support, and finally adding in support for hibernation on M1-powered machines. New Apple Silicon MacBook Pro concept natively runs iOS apps. By Rida Imran Nov 6, 2020. The new MacBook Pro models on Apple Silicon are expected to launch on November 10 at the.

I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity.

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There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development.


I often have Photoshop and Illustrator running alongside Xcode during the development phase. Also Safari is in use most of the time. Sometimes I use Cheetah 3D for modelling. And ya - iTunes is also running in the background for playing music.


1) Can the current MacBook Air handle the above load without hiccups?


2) Do the iOS simulators (iPhone X especially) run smoothly on the MacBook Air?


3) This thread highlights the unresolved issue with Intel HD3000 Graphics Cards, that affect the Simulators - https://forums.developer.apple.com/thread/96511

Is this issue also present in the current MacBook Air that has HD6000 Graphics Card?

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Macbook Pro Latest IosMacbook pro latest ios download

~Thanks,

This question has been discussed in the past, so apologies in advance for raking it up once again. However I’d really appreciate some inputs on the following, with regard to the current Macbook range -


I develop iOS games and am currently using a MacBook Pro 13” (early 2011), with an Intel Core i5 2.3 Ghz processor. Over the years I’ve upgraded its RAM to 8GB and also replaced the original HDD with an SSD drive. However over the past year, the simulators (especially iPhone X) run extremely slowly, and there are unresolved issues with the Graphics Card as mentioned on these threads -


I’m looking to purchase a new MacBook and am trying to decide between the MacBook Air and MacBook Pro (without Touch Bar), both 13” and 256GB hard disk capacity.


There is a considerable price difference between the two, and I wanted some feedback on whether the current MacBook Air is adequate for the purpose of iOS Development.


I often have Photoshop and Illustrator running alongside Xcode during the development phase. Also Safari is in use most of the time. Sometimes I use Cheetah 3D for modelling. And ya - iTunes is also running in the background for playing music.


Macbook Pro Latest Ios News

1) Can the current MacBook Air handle the above load without hiccups?

Macbook Pro 2012 Latest Ios


2) Do the iOS simulators (iPhone X especially) run smoothly on the MacBook Air?

2010


3) This thread highlights the unresolved issue with Intel HD3000 Graphics Cards, that affect the Simulators - https://forums.developer.apple.com/thread/96511

Is this issue also present in the current MacBook Air that has HD6000 Graphics Card?


~Thanks,